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This is a book that is tailored for Java novices. Ideal for those who are interested in learning Java but have been put off by the complexities of learning the language, Head First Java explores a new way of teaching the same. Head First Java is aimed at people who are complete novices when it comes to programming with the language, and the book makes the learning experience fun – one thats filled with innovative and novel measures. If youre not a fan of wracking your brain with dull theoretical concepts that put you to sleep, Head First Java can be a welcome addition to your shelf. The book starts from the fundamentals and progresses to extremely advanced levels, employing an easy-to-learn approach throughout. From distributed programming with RMI and network sockets, object oriented design, and object properties and methods, to graphical user interfaces, Java archives, network connectivity and Java 5.0, the book explores every facet of the programming language with mysteries, puzzles and visuals that will keep you engaged. The unusual format is based on the theory that the brain needs stimulation to grasp complex issues. The adopted approach brings about a considerable reduction in the time required to grasp the language. About The Author Kathy Sierra is a well-known game developer and programming inspector. She has worked as a master trainer for Sun Microsystems. Shes also one of the founders of JavaRanch, the online community of Java programmers. Other books of hers that shes co-authored with Bert Bates include Head First Design Patterns Head First EJB Head First Servlets and JSP Bert Bates has been involved in the area of software development for more than 25 years. He has been the lead developer for many Java certification exams. He is also a consultant in the area of artificial intelligence. He has co-authored the Head First series of books with Kathy Sierra. Table Of Contents Introduction I Breaking the Surface: a quick dip 2 A Trip to Objectville: yes there will be Object 3 Know Your Variables: primitives and references 4 How Objects Behave: object state affects method &Junior 5 Extra-Strength Methods: flow control operations, and more 6 Using the Java Library: so you don’t have to write it all yourself 7 Better Living in Objectville: planning for the future 8 Serious Polymorphism: exploiting abstract Classes and interfaces 9 Life and Death of an Object: constructors and memory management 10 Numbers Matter: math, formatting, wrappers; and statics 11 Risky Behavior: exception handing’ 12 A Very Graphic Story: intro to GUI, event handling, and inner classes 13, Work on Your Swing: layout managers to subcomponents 14 Saving Object: serialization and I/0 15 Make a Connection: networking sockets and multi-threading 16 Data Structures: collections and genetics 17 Release Your Code: packaging and deployment 18 Distributed Computing: RMI with a dash of serialize, EJE, and Jini Appendix A: Fatal code kitchen Appendix B: To 7th Mugs that &diet make it into the rest of the book Index
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